Though you may ask, what's the point of maxing out Righteous Fury if Holy Nova and Life per Hit is good enough for healing? There will be instances where you'll need to heal right away or risk getting killed from one-shots on certain enemies, especially if you don't have lots of armor and stamina from your equipment or your Divine Shield broke and its still on CD. Next is the Holy Nova as it inflicts a good amount of damage and can fully heal my Paladin and his allies through the radius. Then I'll start maxing out Righteous Fury as this gives one of the survivability needed for the Paladin to tank if his "+x% Life per Hit" weren't enough, and since this skill also heals party members (Though it doesn't work sometimes due to server lag or some unknown bug), that'd be a huge plus for being a support especially when paired with Mending Aura. I'd start spending one point on each skill so my Paladin can use them all, and they'll be strong enough eventually through the "+x All Talents" on our equipment and runes. So for now, like what Wolfinator said, we're limited to share our builds here or through Reddit.Īnyways, for my Paladin build. Sorry for necro-ing this thread a bit, but I'd love to share my tank/melee DPS Paladin build that I find useful for general purposes, but this also works well on WH provided that your item level is high enough for the WH level.īut before that, there used to be a website - specifically, that allows players to share their build there, but later on, it was shut down due to some arguments between the owner of hsinventory and moderator for HS and the developers through Discord.
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